The Lost vessel
In Engine Game Environment
First environment created, and first time using Unreal Engine (Version 3) for University Student Assignment at AIE Melbourne
Originally a group project, I wanted to see if I could create an environment on my own to learn how to do a full production pipeline on a game environment such as modelling & texturing assets, lighting, environment design, particle effects, material creation, material effects,(ocean, water, light flickers, emissive) and skybox creation.
For final presentation purposes, some UDK stock assets were used as small amounts of scene filling such as leaves/moss rocks, wires & wall lights.