substance materials

Personal Projects

A Collection of Procedural Materials for PBR and Texturing created in Substance Designer

Rendered in Nvidia iRay within Substance Designer & Unreal Engine 4

Top to Bottom:

  • Boston Freedom Trail (Rendered in iRay)

Created for Allegorithmic's Procedural Material Contest (2015)

  • Floor Tiling (Rendered in Unreal Engine 4)
  • Painted Worn Bricks (Rendered in Unreal 4)
  • Painted Layered Scratched Metal (Rendered in Unreal 4)
  • Tileable Rock Material (Rendered in Unreal 4)

Created for University End of Year Game Development Project at AIE Melbourne